Sammy Khalid
Sammy Khalid
Art Director / Senior Concept Artist — Film, TV & Games
Dublin, Ireland

Summary

I’m a senior concept artist and art director working across film, high-end television, VFX, and games, with a strong focus on visual development, world-building, and cinematic storytelling.

My background is rooted in film and TV, where I’ve supported projects from early look-dev through to production, collaborating closely with directors, production designers, and VFX teams to help define visual tone and translate ideas into clear, production-ready imagery. Alongside this, I’ve spent the last few years art directing games projects, guiding artists and shaping cohesive visual worlds from concept to delivery.

I regularly operate at an art-direction level — setting quality standards, reviewing and guiding other artists’ work, providing hands-on feedback and paintovers, and acting as a visual gatekeeper to ensure consistency and clarity across projects. I’m comfortable balancing creative ambition with practical constraints, and I place a strong emphasis on communication, reliability, and decision-making under real deadlines.

My approach is collaborative and solutions-focused, with an emphasis on taste, clarity, and efficiency. I enjoy working at the early, exploratory stages of projects just as much as refining and polishing work once a direction is locked.

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Skills

Art DirectionConcept Designillustration Visual DevelopmentCharacter DesignEnvironment DesignProp Designproduction illustration Creature DesignStoryboardingDMP

Software proficiency

Photoshop
Photoshop
Cinema 4D
Cinema 4D
Blender
Blender
keyshot
keyshot
ZBrush
ZBrush

Productions

    • Video Game
      Mars Attracts
    • Year
      2025
    • Role
      Art Director
    • Company
      Outlier Games
    • TV Production
      The War Between the Land and the Sea
    • Year
      2025
    • Role
      Concept artist
    • Company
      Painting Practice
    • TV Production
      Eyes of Wakanda
    • Year
      2025
    • Role
      Visual development artist
    • Company
      Marvel Studios Animation; Proximity Media
    • Movie
      Barbie
    • Year
      2023
    • Role
      Concept Artist
    • Company
      Painting Practice
    • Movie
      Eurovision Song Contest: The Story of Fire Saga
    • Year
      2020
    • Role
      Concept Artist
    • Company
      European Broadcasting Union
    • Movie
      Artemis Fowl
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Painting Practice
    • TV Production
      War of the Worlds
    • Year
      2019
    • Role
      Concept Artist
    • Company
      Painting Practice
    • TV Production
      His Dark Materials
    • Year
      2019
    • Role
      Concept Artist
    • Company
      BBC Studios; Bad Wolf; New Line Productions
    • TV Production
      Watership Down
    • Year
      2018
    • Role
      Visual development Artist
    • Company
      Painting Practice
    • Movie
      Madame Web
    • Year
      2024
    • Role
      Concept Artist
    • Company
      BeloFX
    • TV Production
      My Lady Jane
    • Year
      2024
    • Role
      Digital Matte Painter
    • Company
      BeloFX
    • Movie
      Wolfs
    • Year
      2024
    • Role
      Matte Painter
    • Company
      BeloFX
    • Movie
      Aquaman and the Lost Kingdom
    • Year
      2023
    • Role
      Concept Artist
    • Company
      Warner Bros. Pictures
    • TV Production
      Invasion
    • Year
      2023
    • Role
      Concept Artist
    • Company
      Framestore
    • TV Production
      You
    • Year
      2023
    • Role
      Concept Artist
    • Company
      Warner Bros. Television
    • Movie
      A Boy Called Christmas
    • Year
      2021
    • Role
      Concept Artist
    • Company
      StudioCanal; Blueprint Pictures
    • Movie
      Outside the Wire
    • Year
      2021
    • Role
      Concept Artist
    • Company
      Painting Practice
    • Movie
      Night Teeth
    • Year
      2021
    • Role
      Concept Artist
    • Company
      Painting Practice
    • TV Production
      Black Mirror
    • Year
      2017
    • Role
      Concept Artist, Digital Matte Painter
    • Company
      Painting Practice
    • Movie
      The Land of the Enlightened
    • Year
      2016
    • Role
      Digital Matte Painter
    • Company
      ScreenSceneVFX
    • Movie
      Room
    • Year
      2015
    • Role
      Digital Matte Painter
    • Company
      ScreenSceneVFX
    • TV Production
      The Frankenstein Chronicles
    • Year
      2015
    • Role
      Concept Artist, Digital Matte Painter
    • Company
      ScreenSceneVFX
    • TV Production
      Black Sails
    • Year
      2014
    • Role
      Concept Artist, Digital Matte Painter
    • Company
      ScreenSceneVFX

Experience

  • Art Director at Outlier Games
    Dublin, IE
    October 2023 - Present

    Art Director at Outlier Games, responsible for defining visual direction, guiding artists, and overseeing character and environment development across projects including Mars Attacks. Led visual development from concept to production, ensuring consistent quality and alignment with gameplay and technical constraints.

  • Freelance Illustrator at Paizo Inc
    January 2019 - Present

    I Work as a freelance illustrator for Paizo Inc., producing finished illustrations for Pathfinder and Starfinder across print and digital publications.

    The role involved interpreting detailed narrative briefs and established lore, developing strong compositions that supported gameplay and storytelling, and delivering polished, publication-ready artwork within tight deadlines. I worked closely with Paizo’s art directors to ensure consistency with the visual language of each setting, while bringing clarity, mood, and character to each piece.

    This work required a strong understanding of fantasy and science-fantasy world-building, attention to detail, and the ability to adapt style and tone to fit within long-running, highly developed IPs, while still contributing fresh visual ideas.

  • Sr Concept Artist at Framestore
    September 2022 - October 2022

    Led environment and visual development concepts for a large-scale episodic sci-fi series

    Produced cinematic keyframes and mood concepts to support story, scale, and atmosphere

    Collaborated closely with VFX supervisors and art direction to align concepts with production and pipeline needs

    Iterated rapidly based on creative and technical feedback, delivering production-ready visuals under tight schedules

  • Senior Concept Artist at Meta
    GB
    April 2023 - October 2023

    I worked in the development for Meta’s Workrooms, designing human-centred virtual workspaces for VR. Focused on environment concepts, mood, lighting, and spatial storytelling, working closely with UX, product, and engineering teams to translate early ideas into clear, comfortable, real-time experiences for collaborative XR.

  • Freelance Sr. Concept Artist at beloFX
    November 2022 - January 2023

    Madame Web (Concept Art) · Wolfs & My Lady Jane (Digital Matte Painting)

    Delivered environment and worldbuilding concepts for a major studio feature, supporting story, tone, and cinematic scale

    Created keyframes and mood concepts aligned with art direction and VFX production needs

    Produced production-ready digital matte paintings and set extensions for feature film and episodic TV

    Integrated DMPs into live-action plates with strong attention to lighting, scale, and continuity

    Collaborated closely with VFX supervisors, art direction, and compositing teams under tight deadlines

  • Visual Development Artist at Marvel Studios
    September 2021 - October 2021

    Contributed visual development and concept art for a story-driven animated series set within the Wakanda universe

    Developed character, environment, and mood concepts supporting narrative clarity and emotional tone

    Produced keyframes and design explorations aligned with animation pipelines and series continuity

    Collaborated closely with directors and art leadership to translate story and thematic goals into clear visual language

  • Concept Artist, Digital Matte Painter at Painting Practice
    London, GB
    October 2015 - October 2024

    Worked as a Visual Development and Concept Artist / Matte Painter at Painting Practice, contributing to a range of major film and high-end television productions, including Aquaman and the Lost Kingdom, His Dark Materials, War of the Worlds, Watership Down, Black Mirror, You, Artemis Fowl, A Boy Called Christmas, and The Eurovision Song Contest: The Story of Fire Saga.

    Across these projects, I supported early look development, world-building, and cinematic storytelling, producing environment concepts, mood pieces, and keyframes to help define visual tone and scale. I worked closely with art directors, production designers, and VFX teams to explore ideas quickly, refine visual direction through iteration, and deliver artwork that could be translated directly into production.

    In addition to exploratory concept work, I produced polished matte paintings and final-frame visuals, balancing creative intent with technical and pipeline constraints. The role required strong visual judgement, attention to detail, and the ability to respond efficiently to feedback while maintaining consistency and quality under tight deadlines.